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Serriya Wiki

Time Magic, also known as Chronomancy is a rare Talent allowing the manipulation of time itself in various ways.

Prophecy, or more generally known as Time-Seeking, is the ability to peer through time itself to determine things that may happen in the future. The other Time-Seeking power, Memory, is used to peer backwards through time upon the events that led up to the present.

Haste and slow effects can be used to adjust the apparent speed through which a person, object, or area moves in time relative to the area around it. One use of this is in a preservation effect, to prevent food from going bad.

Time travel is movement forward and backward through time, usually used to go back to the past. Due to the nature of the universe, in the vast majority of cases this will merely branch off a new timeline rather than alter any existing ones.

While an actual Time-Change is technically possible, it has only been used in three known instances. The first time was when a Circle of Nine consisting of the nine most powerful Time Mages in the universe came together, were bolstered with the three most powerful magical artifacts in the universe as well as that of a deity, in order to prevent the Nameless Ones from the Karzan Universe from destroying reality. The second time was when Falk, upon taking control of the universe, shut down nearly all Time Magic and either cut off or destroyed (most likely merely cut off) all other timelines but Linear-Alpha. The third time was when Lexen Chelseer invoked the Trayziak Tatalyar with the assistance of a thousand regretful souls in order to break the hold Falk had upon the universe and restore the branching timelines.[1] The final occurrence of Time-Change was the subsequent ritual used to eliminate the Paradox timeline.[2]

Sliding is a special case of time travel in which a Time Mage remains in the same place and time, but shifts into a different timeline, thereby changing the reality around them, by their perspective.

Notable Seekers include:

Talents Fire, Earth, Water, Wind, Frost, Lightning, Healing, Death, Soul, Change, Seeking, Security, Motion, Illusion, Mind, Dream, Speech, Time, Void, Catalysm
Spells Teleportation, Soulfire
Concepts Aura, Mana, Node, Soul, Gemstones, Runes